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  3. Trying Valour and Fortitude (VandF)

Trying Valour and Fortitude (VandF)

Intro game of Valour and Fortitude at 250 points: French (blue) vs British (red).

Trying Valour and Fortitude (VandF)

⚔️ Intro game of Valour and Fortitude (250 points)  

I wanted to road-test Valour and Fortitude with a quick intro match. 🎉
I built two 250-point forces—French (blue) against British (red)—to feel the core rules and how orders flow.

🗺️ Deployment and objectives  

  • French (blue): infantry line with light guns and dragoons on the flank to try a wrap.
  • British (red): two veteran brigades, batteries up front, and light cavalry to plug gaps.
  • Objective: push the British off the hill and break their line before turn 6.

🧭 How it played out  

  1. Opening fire: British guns softened the blue line, but the French pressed on under shelling, banking on their initial morale.
  2. Clash on the hill: French columns climbed under fire and hit the red line, which dug in on the crest.
  3. Cavalry swing: French dragoons threatened the flank, but the British formed and held, keeping the height.
  4. Closing turns: the British stood firm on the hill; casualties were even, and the French couldn’t shift them before the limit.

📝 First impressions  

  • Fast turns: morale and cohesion matter more than individual casualties.
  • British discipline while defending the crest made the difference; the French column push wasn’t enough without better guns.
  • At 250 points it plays quickly and works well as an introductory scenario.

Trying VandF

🔎 I’ll keep tweaking lists and objectives to see how the system scales with more units and varied goals.

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